About Me
Experience
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+8 years as a professional Level Designer
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Shipped 4 critically acclaimed titles
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Designed many levels from concept to completion
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Deep understanding of Strategy and Stealth genres
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Proficient in creating (semi) open worlds
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Working with strikt design guidelines
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Presenting levels and ideas on a regular basis
Soft Skills
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A passion for creating worlds
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Remaining calm in stressful situations
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Fast learner
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Very adaptable
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Used to meeting high standards
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Excellent communication skills
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Team oriented work philosophy
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Great at giving and working with feedback
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Analytic and creative mind
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Artistic judgement skills to compose and visually balance gameplay spaces
Skills
Level Design
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Extensive Stealth Strategy background
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Conception and design of layouts
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Quickly blocking prototype environments
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Enemy Encounters
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Mission Design
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Feedback iteration loop
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Self organized feedback collection and evaluation
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Regular presentations of current iterations
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Organizing playtesting sessions
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Regular communication with all departments
Scripting
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Custom Node-Based scripting tool in Unity Editor used for mission scripting
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Basic knowledge of C#, Javascript and Lua
Pacing
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Planning missions in collaboration with Writers and Design
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Player progression
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Mission and encounters
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Narrative design pacing
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Game difficulty pacing
Tools
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Unity Editor (Expert)
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Unreal and CryEngine Editors (Basic)
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Hansoft, Jira, Confluence, Teams (Expert)
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Blender (Basic)
