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About Me

  • LinkedIn

Experience

  • +8 years as a professional Level Designer

  • Shipped 4 critically acclaimed titles

  • Designed many levels from concept to completion

  • Deep understanding of Strategy and Stealth genres

  • Proficient in creating (semi) open worlds

  • Working with strikt design guidelines

  • Presenting levels and ideas on a regular basis

Soft Skills

  • A passion for creating worlds

  • Remaining calm in stressful situations

  • Fast learner

  • Very adaptable

  • Used to meeting high standards

  • Excellent communication skills

  • Team oriented work philosophy 

  • Great at giving and working with feedback

  • Analytic and creative mind

  • Artistic judgement skills to compose and visually balance gameplay spaces

Skills

Level Design

  • Extensive Stealth Strategy background

  • Conception and design of layouts

  • Quickly blocking prototype environments

  • Enemy Encounters

  • Mission Design

  • Feedback iteration loop

    • Self organized feedback collection and evaluation

    • Regular presentations​ of current iterations

    • Organizing playtesting sessions

  • Regular communication with all departments

Scripting

  • Custom Node-Based scripting tool in Unity Editor used for mission scripting

  • Basic knowledge of C#Javascript and Lua

Pacing

  • Planning missions in collaboration with Writers and Design

  • Player progression

  • Mission and encounters

  • Narrative design pacing

  • Game difficulty pacing

Tools

  • Unity Editor (Expert)

  • Unreal and CryEngine Editors (Basic)

  • Hansoft, Jira, Confluence, Teams (Expert)

  • Blender (Basic)

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